![]() ![]() the length of a 1-3-6 series is 3.)įirst seen odd/even Sudoku: If odd, the first odd number in the corresponding direction or, if even, the first even number. MaxAscending Sudoku: The length of the longest series of ascending digits in the corresponding direction. What is X Sudoku (Diagonal Sudoku) X Sudoku is also referred to diagonal Sudoku. Higher skyscrapers block the view of lower ones, size being given by the digit. Skyscraper Sudoku: The number of visible skyscrapers from that side. Numbers on two sides of diagonal lines have to be numbers from 1-9 and cannot be repeated. Based on standard Sudoku, diagonal Sudoku has more requirements. Next-to-6 Sum Sudoku: The sum of all direct neighbours of the digit 6 in the row or column. What is X Sudoku (Diagonal Sudoku) X Sudoku is also referred to diagonal Sudoku. Outside-2 Sudoku: Must be placed in one of the first two cells in the corresponding direction. Outside clues per variant show:Äifference Sudoku: The difference of the first two digits in the corresponding direction. Normal 6å sudoku rules apply to all sudokus, so each row, column and region must contain 1-6. Crossword Archives Statistics Leaderboards Submit a Crossword Community. A circle is an outside clue for both adjacent puzzles. The Mini Crossword Spelling Bee Wordle Tiles Letter Boxed Vertex Sudoku All Games Crosswords. ![]() This is one large puzzle, consisting of six different variants of 6å sudokus, all linked together by circles. ![]() May not work on non sudoku grids or special constraints. This operation instruction can be applied to all online games on this website, including Sudoku, Jigsaw Sudoku, Mini Sudoku, Diagonal Sudoku ,and so on.Hotkeys Selection Select cells + Mouse click/drag Add or remove from current selection Move selection +, + Add to current selection + Select all cells + + Deselect all cells + Invert selection, Tool sensitive selection Number Entry Insert value, pencil mark, candidate or colour Insert value, pencil mark, candidate or colour Button Insert value, pencil mark, candidate or colour Change Tool, Next mode +, Previous mode "Digit" mode ( on German keyboard layout) "Corner" mode "Centre" mode "Colour" mode + Enter digit in "centre" mode + Enter digit in "corner" mode + + Enter digit in "colour" mode Undo / Redo + Undo last action + Redo last action if it was undo Check finished puzzle Button Press the check button to test basic sudoku rules. In a normal Sudoku puzzle all rows, columns and 3x3 boxes must be filled with the numbers 1 to 9 without repeating a number. If all selected grids or some of selected grids contain a certain number (such as "5"), pressing "5" will only delete candidate number 5. While selecting more than one grid, please note that only when all selected grids do not contain a certain number (such as "5"), pressing "5" will add a candidate number "5" in all selected grids. Under the pencil mode, you can select multiple grids at the same time. Pencil mode is also called note mode or candidate mode. By pressing this button, you can switch to pen mode. "Pencil" mode,indicate that the current operation mode is "pencil" mode. By pressing this button, you can switch to pencil mode. "Pen" mode,indicates that the current operation mode is "pen" mode. When you re-enter the game next time, the page will automatically be directed to the latest step. Overview Creator Samples Sales Contact Available for print / Web / mobile. When you solve problems partially and quit the game, the game will be automatically saved. Type: Puzzle Frequency: Daily Categories: Number, Puzzles. "Reset" button: this will clear all input (pen and pencil marks) displayed in the grid. You can use all the normal techniques you would use to solve a Sudoku puzzle, but you can also take the two diagonals in to account. Resetting the game will clear all saved data. : Previous mode : Digit mode ( on German keyboard layout) : Corner mode.If you find out that you make a mistake, you can always go back to previously saved steps by pressing âUndoâ and âRedoâ buttons. This sudoku and puzzle app was created by Sven Neumann. During the game, each step will be automatically saved. ![]()
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